OpenFrames
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Encapsulates textures used for VR offscreen rendering. More...
#include <VRUtils.hpp>
Public Member Functions | |
VRTextureBuffer (int width=1080, int height=1200) | |
Encapsulates textures used for VR offscreen rendering.
OpenFrames::VRTextureBuffer::VRTextureBuffer | ( | int | width = 1080 , |
int | height = 1200 |
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) |
Create textures using specified size. Zero size means auto-compute